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 CSS and TF2 Update
A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source. The specific changes include:

Dedicated Servers (CS:S, DoD:S, TF2)
- Fixed a case where servers would lock-up while writing .dmp files.

Counter-Strike: Source
- Fixed some minor smoke grenade bugs.

Team Fortress 2
- Fixed a bug in the Steamworks internal stats reporting.
Links: n/a
written by Kris - 31.08.2010 - 18:55
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 Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Update Released
A required update to Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include:

Source Engine ( TF2, DoD:S, CS:S )
- Fixed hang when typing "map" twice in the console.

Counter-Strike: Source
- Smoke Grenades:
- Made them bloom faster.
- Made them more opaque.
- Fixed "one way" smoke.
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
Links: n/a
written by Kris - 30.08.2010 - 17:54
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 CSS and TF2 Update
Required update for Team Fortress 2 and Counter-Strike: Source are now available. The specific changes include:

Source Engine ( TF2, DoD:S, CS:S )
- Fixed a crash on startup with some video drivers.
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models.
- Made the 'X' that closes the achievements screen visible by default in 1280x720 resolution.
- Made disconnect messages wrap so they don't get truncated.
- Made kick / disconnect messages more legible.

Counter-Strike: Source
- Fixed a memory leak in the dedicated server.
- Fixed a problem that could cause the crosshair to expand briefly after the trigger is released.
- Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread - only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
- Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode.
- Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior.
- Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior.
- Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies.
- Fixed an issue that could cause KeyHintText to generate junk characters.
- Prevented ragdoll spasm that could occur when using the jointeam command.
- Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip.
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload.
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
- Removed fun fact from achievements summary screen and associated playerblotter functionality.
- Throttled warning messages for disabled achievements to no more than once every 60 seconds.
- Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders.
- Fixed lock radar rotation option in the GUI. Setting this option now works.
- Fixed a potential crash with custom huds.
- Fixed a bug in walk prediction.

Team Fortress 2
- Fixed a bug in the Steamworks stats reporting.
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
- Fixed a memory leak in the dedicated server.
Links: n/a
written by Kris - 26.08.2010 - 18:45
no comments


 CSS Update Release
A required update to the Counter-Strike: Source Beta is now available. The specific changes include:

- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing materials.
- Fixed a case where alt-tabbing crashed the game.
- Fixed a potential crash in the shaders.
- Removed the client console commands "mat_supress" and "mat_debug"
- Fixed a case where alt-tab would stop rendering models.
- Smoke Grenades:
increased density.
increased duration.
reverted elasticity change.
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
Links: n/a
written by Kris - 25.08.2010 - 20:33
no comments


 TF2 Update Released
A required update to Team Fortress 2 is now live. Please run hldsupdatetool to receive the update. The specific changes include:

Added Hungarian localization file.
Updated Steamworks stats gathering.
Updated localization strings based on community feedback.
Updated Cp_Yukon
- Fixed an exploit where players could get outside of the gameplay space.
Updated Koth_Viaduct
- Reduced the capture time for the control point from 6 seconds to 3 seconds.
Links: n/a
written by Kris - 25.08.2010 - 20:32
no comments


 CSS Update Release
Required updates to Counter-Strike: Source are now available. The specific changes include:

- Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1:
- r_drawdetailprops 1
- r_staticprop_lod (-1 to 3)
- fps_max minimum 60 (or 0)
- cl_detailfade minimum 400
- cl_detaildist minimum 1200
- cl_interp (0 to 0.031)
- cl_interp_ratio (1 to 2)
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing materials.
- Fixed a crashed related to alt-tab.
- Fixed a potential crash in the shaders.
- Fixed a crash when running custom maps with missing model files
- Removed the client console commands "mat_supress" and "mat_debug"
Links: n/a
written by Kris - 24.08.2010 - 20:08
no comments